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VenusNoire
Venus Noire makes Western erotic games. Creator of Seeds Of Chaos and Jessika's Curse

Venus Noire @VenusNoire

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VenusNoire's News

Posted by VenusNoire - September 16th, 2021


Hello all,


Development of the next release is on track for the end of the month as usual, and I don’t have much to add to what we talked about last time, so what I am going to focus on today is an overview of ongoing development; both our progress since we launched on Steam, and our roadmap (as seen above) to finish the current act.

First up, our progress. To show you how things are going, I thought it would be a good idea to start with some numbers.


Since we launched on Steam last year, we have added to the game:


Over 350,000 words of content

- Over 50 new sex scenes

- Over 500 new CGs (including variants)


On the content side, that includes the completion of the Greyhide, Cliohna, and Shaya NPC arcs, as well as significant progress on Draith and X’zaratl. In addition to the new CGs, Sommy has almost finished revising nearly all the old CGs to better suit the game’s aesthetic, with only Alexia, Ameraine, and Helayna’s CGs remaining.


Beyond the numbers though, we have also completely overhauled the game’s core mechanics, which was a massive undertaking mid-project, with not only a number of new systems being implemented but nearly all of the game’s older scenes being re-evaluated and improved to accommodate the changes. It would take all day to discuss every change we’ve made, so here are a few of the key ones:

New Status and Inventory screen, encompassing a new level up, skills, and wound system.


Cla-min’s shop has been reimplemented with new items and new features.


Greyhide’s forge has been expanded, allowing more player choice on what to do with the iron collected from mines.


Shaya’s brothel has also been overhauled, allowing for a lot more options on how to use spies.



A number of quality of life improvements, including an all-new end of week report, which gives you all the important information in one place.


So that’s it for today! I hope I’ve made you all excited about the changes we have made, and what is coming up in the near future. We are all working hard to make the best game we can, and I personally think Rein has done an excellent job with the mechanics update, and I hope you enjoy it.


For the full Article


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2

Posted by VenusNoire - February 15th, 2021


Hello everyone, 

Welcome to this month's development diary. Last month, we laid out what we will be adding in the near future, and today, we will be sharing the progress we have made on that workload since we last spoke. 

First up - the shop event. We held a poll for our backers to decide the design of the shopkeeper, and they chose D, as seen below with his trusty pack-mule / slave. He looks a bit too Dickensian for my tastes, personally, but the fans have spoken. :)

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Jr. X has been busy with the code required to power the shop, and we've already added all the preparation on the backend, so we should be able to share it with you in the near future. But for the time being, here is a mockup of how it will look when it is in-game, as well as the concept art for some of the items that will be available to purchase.

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We have also been working hard on solving the lust problem by adding a static generation function. I originally imagined the pink mist to cover the entire dungeon, but it became problematic in terms of balance, so instead medium and high levels of the mist will appear in "trap rooms", causing the party to gain lust as they traverse it. Jr. X has already added this to the game, and we are currently futzing with it before implementing FX but again, Sommy has knocked up some concepts of what it will look like. 

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As mentioned, we are also adding a couple more objects of interest to add a bit more variance to runs, and again, you can see the concept art for those below. 

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Finally, we talked a lot about changes the NPC system in the last dev diary, and we are currently not working on those yet, as it is by far the biggest task, and we wanted to get the stuff above added first. However, Sommy has been working on the concepts for the first random spawning NPC, which you can see below. 

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That's all for today. A much more visual update than the previous diary, but as you can see, a lot is being worked on. We've also been tweaking with a bunch of other things, including finally implementing range to combat as it was intended. As usual, we'll be putting out a build to the backers when everything is functioning as intended to get feedback, but until then, they can expect more brothel animations from Sommy in the near future. 


Please consider supporting us on Patreon:

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Posted by VenusNoire - December 2nd, 2020



Well, it is that time of the year again - Christmas isn’t far off, and another year of production is almost behind us. I feel like it has been a rather productive one; we completed Rastedel and the bulk of the post-Rastedel story, leaving us very close to the end of the story for the first act. We also attained good growth on Patreon, and have had a very good first year of sales on Steam, recently reaching the twenty thousand unit mark. Hopefully, 2021 will be an even better year for Venus Noire.



Going out with a bang, our November release is a bumper one, containing both a large amount of older scenes that have been rewritten to improve quality and consistency, alongside newer ones, and you can read all about that below. Going into the next year, we will be looking to focus on rounding out the rest of the first act by completing the castle NPC character arcs, adding the Goblin Recruitment sidequest, and continuing to improve the game’s mechanics.


ART


This month we have eighteen new CGs, with forty-four variants, and two new animations.

- Battle of Astarte CG  (with 4 variants)

- Rowan's Childhood Dream CG

- Drinking Buddies CG

- Rowan x Greyhide CG

- Rowan x Patricia CG 1 & 2

- Rowan x Female Succubus CG 1 & 2

- Rowan x Cliohna CG

- Patricia's Fate CG (with 4 variants)

- Rowan x Alexia & Succubi CG (with 5 variants)

- Rowan & Jezera x Mary & Maid CG 1, 2, & 3 (with 7 variants)

- The Box CG (with 1 variant)

- Alexia Solo CG (with 4 variants)

- Andras x Alexia Grope CG (with 1 variant)

- Andras x Alexia CG (with 18 variants)

- 2 Andras x Alexia animations


NEW EVENTS


As mentioned earlier, we have a selection of both improved older events, as well as brand new ones. First, the old ones - Hooky has continued to work on the Greyhide events, and has made large rewrites to three of everyone’s favourite furry forgemaster’s narrative arc events. Winter has reworked all the Shaya events into a more cohesive narrative, as well as brought the early Maid job events in line with Jezera’ ongoing interest in Alexia. Finally, Rein has reworked the “Fertility treatment” discussion with Nasim to better suit the new Nasim events added this month.


On the new event side, we have one new Greyhide event, written by Hooky, in which Alexia meets the minotaur for the first time. Winter has written one new short Helayna scene, as well as three new Shaya events. From Rein, we have three new pregnancy-related Alexia events, including the long-awaited first fertility treatment for Alexia, as well as two other ruler events. And finally, our new writer Exegie has written two new map exploration events.


This month we have eight new sex scenes:


- Shaya’s Orgy (Group sex)

- Rowan x Shaya 1 (Acrobatics)

- Rowan x Shaya 2 (BDSM)

- Rowan x Alexia (Pregnancy, milking)

- Rowan x Helayna (Oral, Light Maledom)

- Rowan x Kethar (Gay, Orc)

- Incubus x Sister Gwen (Demon)

- Rowan x ???? (???)


That’s it for today’s update! Version 0.2.61 of Seeds of Chaos is available to Patrons pledging $5 and up.



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Posted by VenusNoire - November 25th, 2020



Looking for some great deals on adult games?


Then look no further!



During the course of the Steam Autumn Sale, you can pick up Seeds of Chaos with a 20% discount! If you're interested in adult games, check out our full catalog of TinyHat Published games!


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Posted by VenusNoire - November 18th, 2020


Hey everyone,


It's time for our monthly update on everything that is going on in the world of Seeds of Chaos. Back in full lockdown here, but doing my best to cope. In general, things continue to go well, we've had a bit of a drop off from last month, but that was expected, and we will probably bounce back up to 2k supporters after the new build is released later in the month. On the Steam side, sales continue to be steady, and we'll have another discount period during the upcoming Steam Fall Sale, so keep your eyes peeled for that. 

Moving on to the release, most of the writing is finished now, and as always I'm in the process of coding and test all the new events to get it ready for the 29th. Also on the programming side, Dragoon has been working on fixing the reported issues, and well as adding some more QoL and UI improvements. On the art side, all the linework has been sent off to our colourist, and I'll be sharing the finished pieces with backers over the next week or so as usual. Sommy has also finished a rather gruesome CG for the Rastedel arc, a portion of which you can see above, which will be featured in all its gory glory in the release.


This will be the final release of the year, and it is a good time to look back at the progress we've made. The company has grown in size, as we've been able to add more staff to the roster, and hopefully, the Patreon will continue to grow so we can keep growing too. This year has seen the completion of main story for Act I, the Rastedel arc, and we've also managed to catch up with our art backlog, that was at one time over 100 CGs behind. In addition to this, thanks to Dragoon we've made a ton of improvements to how the game looks and plays, including a number of QoL improvements people have been asking for for a long time. Going into the next year, our focus is going to be on the castle NPC arcs, as well as the Goblin plotline, so we can hopefully move on to Act II some point in the near future.  


That's all for today, as usual barring my death or some similar disaster the release will be out on time as usual, which as mentioned earlier is the 29th.   




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Posted by VenusNoire - October 26th, 2020


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Hello everyone,


Welcome to the latest Jessika’s Diary. Despite the fact it has been a bit quiet around here lately, we have been hard at work as always, and we would like to thank you for your patience as we work on getting the release ready. The good news is that is it 95% done now, all the assets are finished, most of the coding has been done, and now all that is left is polishing and testing. If everything goes well with testing, we are hoping to release the new version next month.

We’ll be making a full changelist at time of release, but he is a short summary of what you’ll find in our new version:


- 2 new characters

- 2 new enemies

- 2 new town locations with corresponding NPCs

- 2 new quests

- 2 new Wyldwoods nodes

- 4 new objects of interest added to the Wyldwoods

- Improved VN scripting to allow me to add story scenes while JRX works on other things

- a new equipment system for accessories

- over 30 new sex animations


Once this release is done, we will start focusing on improving the gameplay loop, as well as implementing the game’s story, but this will be discussed in more detail after the release. Until then, we will be focusing on squashing every last bug we can find, in order to make this release as smooth as possible.


You can play the old public demo here:



PLEASE SUPPORT US ON :


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TWITTER


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9

Posted by VenusNoire - October 15th, 2020


Hello everyone,


October is upon us and things are getting spooky! First, the good news - thanks to the latest release we have reached a new high for the Patreon, which is great, and we aren't that far from 2000 patrons now. Hopefully things will continue to rise, so we can spend more on making SoC even better. The game also continues to chug away slowly but surely over on Steam, but we haven't had any reviews on there in a while, so if you haven't got around to leaving one yet, it would be very much appreciated. :)


Getting to the release - as always things have started to progress in order to get it out on time at the end of the next month. In terms of writing, Winter is working on a number of things, including a new scene for the Jezera NTR path, the Shaya NPC arc, and new job events for Alexia. Hooky will be contuining his work on improving the Fae plotline, and the Greyhide NPC arc, while Rein is starting to work on more Nasim content. We'll also have a few events from our new writer, Exagie, who wrote the Rowan x Valrys mine event in the previous release. 

On the art side, I now have all the sketches back and have started to show them to the patrons. I also have most of the lineart and this has been sent on to our colourist, so I'll start sharing that as soon as I get it back. Sommy also finished his CG for the battle of Astarte, which you can see above, and it looks amazing as always. 

On the programming side, I'm starting to code all the necessary event changes to implement the mechanics update, but this is a very large task that has to be done piecemeal and will not be done for the next release. I'm hoping we'll be able to add it in the January release, but it will require a huge amount of testing, so might be further delayed. Dragoon is fixing the issues with building, as well as a number of QoL improvements, including UI updates, map improvement, and the requested naming saves fuction, as well as in-engine deletion option.


That's all for today. As usual our plan is to release at the end of the second month, which is November. Looking at the calender, it should be on the 29th. 




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Posted by VenusNoire - October 2nd, 2020


Hello everyone,


Once again, it is time for a new release, and as usual, we have managed to get it out on time like clockwork, keeping our streak of well over a year going. Things continue to go relatively well; the Patreon remains steady, sales are slightly up on Steam thanks to the new version release, and all of the staff are doing okay.

Moving on to the release, we got quite a lot done this month. First up, we added the next event in the Alexia x Andras NTR path that some folks have been waiting for. We also have a few new sex scenes for Rowan, along with more for Alexia. Hooky has been working on rewriting older content, focusing primarily on the Fae, but also reworking some of the initial Greyhide events for his upcoming plotline. Speaking of NPC arcs, Rein finished his final event for Cliohna’s, the dominant Rowan conclusion, and we also added a few more events from other pools to round the release out. 



IMPROVEMENTS


Again, we have also been working on improving the gameplay experience on the whole. Our programmer Dragoon has reworked the workshop system on the backend for the upcoming mechanics improvements, and done the first tranche of revisions to the journal. We’ve also made a couple of improvements to the castle UIs, added scene names to events to help with bug reporting, and added the option to choose which hex you land on when leaving Rastedel.


ART


This month we have sixteen new CGs, with fifty-five variants, two new animations, and one new sprite:


  • Rowan x Alexia 1 & 2
  • Rowan x Delane 1, 2 & 3
  • Rowan x Tarish
  • Whitescar x Draith 1, 2, & 3
  • Jezera x Alexia 1 & 2
  • Alexia x Mikael 1 & 2
  • Alexia x Drider
  • Rowan & Alexia on the Battlements Story CG
  • The Harvest Festival Story CG
  • Rowan x Alexia Animation
  • Rowan x Delane Animation
  • Alexia Slut Outfit Sprite



NEW EVENTS

As mentioned earlier, we have a large new Alexia corruption scene, this time for the Andras path, as long as a new scene with Rowan where the pair are harassed by horny succubi. She also has two new job events for the maid job, both including sex scenes. On the castle NPC front, we have the aforementioned Cliohna event, and Hooky has completely reworked the first two Greyhide events (introduction and “Drinking Buddies”) as well as written a new repeatable sex scene for Rowan and Greyhide that can be triggered from the forge. He has also written three new Fae events to serve as an introduction to Fae plotline (and replace the map events people were having trouble finding), as well as completely rewritten the scene where the Fae arrive at the castle. 

We also have two other ruler events, one which includes a new sex scene involving Rowan and Jezera, as well as a new map event for the mine resource, which also includes a Rowan sex scene. Lastly, we’ve done small rewrites to the scene where Jezera takes Rowan to form a potential alliance, and the scene where Rowan has sex with Tarish at the end of the Orciad, to improve them. 


This month, we have seven new sex scenes:


  • Rowan x Alexia (Voyeurism, Light Maledom)
  • Rowan x Greyhide (Gay, Oral)
  • Rowan & Jezera x Maids (Group Sex, Yuri)
  • Rowan x Valrys (Light Femdom)
  • Andras x Alexia (NTR, Orgasm Denial)
  • Jezera x Alexia (BDSM)
  • Alexia x Mary (Yuri)




That’s it for today’s update! Version 0.2.60 of Seeds of Chaos is downloadable for Patrons pledging $5 and up.  





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7

Posted by VenusNoire - September 22nd, 2020



Hey guys,


We've been having a pretty good month over here at Venus Noire so far. The new Steam release, Lovers & Lies, has been pretty well received, and sales are up from the typical weekly average. The Patreon continues to hold steady, which is probably the best we can hope for during a pandemic, and hopefully, things will start getting back to normal soon. Until then, be safe and keep taking care of yourself.



Moving on to the exciting bit - the release is close to being done now. Most of the writing has been completed, and I'm currently busy coding it all for the 30th. We've got the new NTR content, the final event on the dominant path for the Cliohna arc, and a bunch of other new scenes. Hooky has also been busy reworking the Fae content to the point of an almost entire rewrite, as well as reworking the Greyhide events to make them form a more coherent narrative in preparation for his upcoming character arc. 


On the art side, we have all the CGs back from the colourist, and Sommy is busy finalizing the last of them. We've been sharing than with the backers as usual, and we'll be sharing the rest over the next few days before the release. Sommy has also been working on an epic CG for the battle of Astarte as you can see above, which he is hoping to get done by release, so fingers crossed on that one.


That's all for today, as I have to get back to the code mines. As mentioned earlier, the Patreon release date will be the 30th this month (as our normal release date would fall on the 27th, which is my birthday, and I'm taking the day off). Failing any major catastrophe, the release will be on time as usual.  



Please consider supporting us on:

PATREON

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Posted by VenusNoire - August 18th, 2020


Hello everyone,


So another month, another release. We managed to get it out on time as usual without issue, and everyone seemed to enjoy it, so that is one good thing during these crazy times. The Patreon has also remained pretty steady, despite the world going to hell, which is reassuring. As always, we are busy working on the next release.

So, as previously mentioned, we are finally beginning to work on the castle NPC arcs. We have spent the last few months plotting them out, and you'll be seeing the first of those events in the new release. Winter is focusing on Helayna, reworking some of her old material, including the escape, to improve cohesiveness (I'll be doing a poll relating to that, once I have posted this), and if he has time, writing the long requested scene that follows Alexia's argument with Rowan, that occurs if he claims Helayna. He's also reworking some of the old maid scenes, and writing a new Mary sex scene. Hooky is giving the people what they want with new Greyhide content, which, like what Winter is doing, will include reworking some of the older scenes. I'll be finishing the new Andras scene if it kills me, and I'm hoping to do an extra scene or two as well.


On the art side, we've got all the lineart back from MDN, and it has been sent to our colourist. The highlight of which is the teaser posted above, the harvest dance, which has had a lot of extra love put into it by Sommy to really make it stand out. He's also working on another cinematic CG of his own, which should also be impressive. As always, I'll be sharing the finished CGs with the backers as soon as they are finished.


That's pretty much it for today. In addition to the aforementioned writing and art, we'll also have a bunch of new quality of life improvements like the last few months, as we try to continually improve the general experience of playing the game.

Now, releases. The Steam update, consisting of the past two backer releases, will be coming to Steam at the beginning of September. The next backer release will come out at the end of September. It will not be released on the last Sunday of the month as usual because that is my birthday and I have no desire to work a 16 hour workday on my birthday, so instead we will release on the last day of the month, Wednesday the 30th.  


Please consider supporting us on:

PATREON

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