Venus Noire makes Western erotic games. Creator of Seeds Of Chaos and Jessika's Curse

Venus Noire @VenusNoire


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Joined on 8/11/18

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VenusNoire's News

Posted by VenusNoire - July 28th, 2020


Hello everyone,

Another two months, and another new release. Things have been pretty crazy with the whole corona thing, but it is starting to get a little more normal, and thankfully for us, it has had very little effect on the studio. And because of that, we are once again able to bring you a new release this month without issue. 

So, what is in it, I hear you ask? This one is mostly Alexia focused - we’ve got a new scene from Hooky that focuses on Alexia and Rowan that varies heavily on player choices, acting as a touchstone for how their relationship has been affected by their time in Bloodmeen. This is paired with a new event for the Jezera NTR path, in which the demoness continues to teach her the ways of seduction. 

In addition to these two large scenes, with the usual random assortment of castle, map and job events, as well as a number of QA improvements, including much-requested pan and zoom functions for the world map, as well as adding the current mission objective and its deadline to the exploration UI for those of you who have trouble completing them on time. 



This month we have sixteen new CGs, with forty-four variants, two new animations, and two backgrounds: 

  • Alexia x Tarek 1
  • Rowan x Liurial x Helayna 1 & 2
  • Rowan x Rylea 1 & 2
  • Rowan x Liurial 1
  • Jezera x Marianne 1
  • Rowan x Alexia 1
  • Rowan x Patricia 1, 2 & 3
  • Rowan x Cla-Min (Daughter) 1
  • Rowan x Heartsong 1 & 2
  • Rowan x Maud 1
  • Rowan x Sheera 1
  • Rowan x Cla-Min (Daughter) Animation 1
  • Rowan x Patricia Animation 1
  • Battlements Background
  • Catacombs Background



As mentioned earlier, we have the two large new Alexia events, but that is not all for everyone’s joint-favourite redhead - we also have four new job events, including Whitescar’s first sex scene for our furry fans, and an encounter with a drider which will no doubt prove popular. Outside of Alexia, Hooky has added an additional sex scene to the succubi murder mystery added in the last release, and we have also added a number of new map exploration and resource events as we continue to expand Rosaria. 

This month, we have seven new sex scenes:

  • Rowan x Alexia (Vanilla)
  • Rowan x Female Rylea (Demon, Oral, Maledom)
  • Alexia x Mikael (Cheating, Oral)
  • Jezera x Alexia (NTR, Lesbian)
  • Alexia x Drider (Monster, Handjob)
  • Whitescar x Draith (Maledom, Gay, Furry)
  • Ran-Cou x Zelda (Goblin)

That’s it for today’s update! Version 0.2.58 of Seeds of Chaos is downloadable for Patrons pledging $5 and up.  

Please consider following us on our twitter account.



Posted by VenusNoire - July 2nd, 2020


For a limited time offer,Seeds of Chaos is now available at a historic low of 20% off in the Steam Summer Sale!

In addition, we've also added trading cards badges, backgrounds, and emojis, so check it out!


Looking for more games like Seeds of Chaos?Might I interest you on a bundle? ;)

Promo ends on July 9th.



Posted by VenusNoire - June 19th, 2020


Hello everyone,

Things are starting to get back to normal around here, and I was able to go out the other day and spend some time with a friend, so it is looking up. In Seeds of Chaos news, we hit another big milestone with 12k in total funding, and we aren't that far off 2k patrons as well, which is fantastic. We have had pretty solid growth since the Steam launch, and hopefully it will continue, allowing us to invest more into the game.

Looking forward, we have finally put Rastedel in the rear view mirror for the time being. We'll be looking at ways to improve it in the future, but our focus now is on a number of things we will be discussing today.

First up, on the writing side, we are now turning our attention to fleshing out the arcs for castle NPCs. These arcs will be similar to the multi-event chain Rein did for Cliohna at the tail end of last year, and will allow you, over the course of the entire game, to determine both Rowan's relationship with each castle character, as well as the sort of character they eventually become. We've spent the last few weeks doing some heavy plotting for each character, and these new storylines will begin to appear over the course of the next few releases.

We've also been spending a lot of time at looking at QoL improvements to enrich the player experience. Unfortunately, due to a miscommunication between myself and Dragoon, zoom and pan were not added to the last release, but they will be in the next one, along with an improved Map UI, which includes a box that displays your current mission objective and deadline (a long standing request from those who don't pay attention). Sommy is continuing to look at ways to improve the castle UI, and make the game look prettier in general, and Rein is still working on his mechanics overhaul, which we will see in the near future.  Hooky has very kindly taken it upon himself to pick up the slack on editing, and is systematically going through events to fix any typos, tense mistakes, awkward sentences, etc.

In terms of the next release, work is well underway. I'm finally going to do the next Andras Path NTR event people have been bugging me for, while Winter is working on the Jezera one, as well as a number of other events. Hooky will be working on adding a female sex scene option to last month's succubus murder mystery, as well as a number of ruler and job events for the castle. Rein is spending all of his time focusing solely on the mechanics, so we can get that finished ASAP in a future release.

On the art side, I already have all the sketches back and have shared them with the backers as usual. They are currently with our colourist and I will be sharing the finished pieces soon. Sommy has already finished one background for the month (the castle catacombs, above), and is working on a series of illustrations for the Ulcro/Batri showdown. Keidi's working on some additional sprite stuff I need for Rastedel characters (mostly nude versions), so hopefully I'll be able to slide them into the next release as well.

That's pretty much it for today. I'm looking forward to what's ahead; it is nice to move on from Rastedel, and I know a lot of you have been waiting a while for more of the castle characters. So whether you like Greyhide, Shaya, X'zaratl, Indarah, Cla-Min, Draith, or you are the one person who likes Skodred, we should have something for you to enjoy soon. As always the next release will be the last weekend of next month, which this time will be July 26th.

Please consider supporting us on:





Posted by VenusNoire - June 2nd, 2020


We are nearly halfway through the year, and what a year it has been so far. Over here at Venus Noire we are keeping safe and managing to cope, putting out another new release on time for the end of May. It is another big one that focuses on Rastedel, bringing the arc to a close (other than some smaller stuff to be done later). We’ll now be looking to move on to other areas of the game, namely castle character arcs, and the mechanics update.

In addition to the Rastedel content, with have a number of events in the other castle based pools. We’ve always been doing a little bit of work on the programming side, crushing a much-mentioned bug that was causing village capture numbers to be displayed incorrectly, and adding quality of life improvements to the map; namely the often requisition zoom and pan functions



This month we have twenty-four new CGs, with thirty-eight variants, four new animations, two character sprites and one background: 

  • Rowan x Juliet 1, 2, 3, & 4
  • Francois the Orc
  • Rowan x Alexia 1 & 2
  • Jezera x Alexia 1 & 2
  • Fey Possessed Drider x Rowan 1 & 2
  • Orc Chieftess x Rowan
  • Alexia’s Shackle Fantasy 1 & 2
  • Rowan x Helayna
  • Drider x Rowan
  • Delane’s Fate
  • Marianne’s Fate
  • The Evacuation of Rastedel
  • The Goblin Dinner 1, 2, 3, 4, & 5
  • Rowan x Alexia Animation 1, 2, & 3
  • Rowan x Shaya Animation
  • Alternative Delane Sprite
  • Priest of Chaos Sprite
  • Mine Background



In terms of Rastedel, we have completed most outstanding path lines. What this means in terms of events is that it is now possible to recruit the alternative Northside ally, Maud, as well as choose to corrupt Patricia as Rowan, instead of allowing Ameraine to do it. In addition, Werden’s route, which ended sooner than Patricia/Jacques in previous versions, has been brought in line to the same endpoint, the epilogue, which features three new scenes that take place after the city is sacked. 

Outside of Rastedel, we have one very long ruler event, a succubi murder mystery, as well as one new forge job event, and one new barmaid job event. We’ve also added a new Helayna path event featuring a threeway with Liurial, and rewritten parts of the goblin dinner event to bring it in line with Sommy’s excellent new illustration.  

This month we have six new sex scenes:

  • Rowan x Maud (Vanilla, Creampie)
  • Rowan x Patricia (Maledom)
  • Rowan x Rylea (Gay, Oral, Anal)
  • Rowan x Helyana x Liurial (Threesome, Cuckqueen, BDSM) 
  • Tarek x Alexia (Orc, Handjob)
  • ??? x Marianne


That’s it for today’s update! Version 0.2.57 of Seeds of Chaos is downloadable for backers pledging $5 and up. 



Posted by VenusNoire - May 23rd, 2020


Hey guys,

Bit late this month, as it is has been a bit slow around here. Hard to believe we are almost halfway through the year already, but here we are. The Steam update has gone pretty well, and things are holding steady, despite covid, so it is looking pretty positive. As always we are working hard on putting the release together for the 31st.

It is going fine as usual on that front. The writers are just finishing up their work for the month, and I'm about to go into full-on coding mode. Winter has been working on fleshing out the Patricia route, finishing the rest of Werden's, as well as adding the epilogue, and Rein has been contuining with the Maud alliance path, so this will bring us very close to finally being done with Rastedel. Hooky has been working on a number of scenes in other areas of the game to round the release out a little. There might also be an extra little surprise depend on time limits, but that is enough about that.

On the art front, as you can see above Sommy has finished another gorgeous background, this time for the mine. He is currently working on finalizing all the CGs I've gotten back from the colourist, and we've will continue sharing them with the backers as they are finished. 

I've also been investing some of the extra money in having our freelance coder, Dragoon, make a number of quality of life improvements to the game. In the upcoming release, you will now be able to pan and zoom on the realm map, as has long been requested. He was also able to fix the long-standing bug with villages being counted incorrectly, and he's also trimmed a number of redundant features.

In other news, the poll for Winter's promised non-cannon SoC fanfic rumbles on. I have just posted the last of the qualifiers for our $10 backers, next up will be the "semi-final" poll, which will also include $5 level backers, with the final being opened up for all backers to vote in. The usual CG poll will be up for our poll level backers tomorrow.

That's all for today. Once Rastedel is finally in the rearview mirror, we'll be starting to talk about what is left to finish the current act - mainly the character relationship arcs, and the goblin recruitment narrative.

Until then, I hope you are all well, and are keeping safe.   

Please consider supporting us on:





Posted by VenusNoire - April 16th, 2020


Hey everyone,

Well, it is pretty crazy how much everything can change in a month, right? Hope you are all well and keeping safe, and continue to do so until the current crisis is over. Things are in flux right now for everybody, but gamewise, we are doing our best to stick to the status quo. We got the previous release out on time as planned, and it seems like we are holding steady (in fact, we actually increased a little). Like all of you, I'm a little uncertain about how things will go, funding wise, if this continues, but we understand the situation, and nobody should feel bad about unpledging. We'll be fine, and there are far more important things to worry about at this moment in time than porn games. :)

Moving on, we are all busy working on the next version over here, with an aim to get it out at the end of next month as usual. I'm just waiting on Winter finishing the Rastedel events he didn't get done in time for last month, and then I will put out a supplement release as promised. This will also include the three CGs from last month that didn't get added as they were part of those events. While he is doing that, the other writers are hard at work on their own stuff; Hooky is writing a bunch of random events as usual, while Rein continues to work on the alternate Maud alliance path. 

Art-wise, I already have all of the sketches, and most of the line art back from MDN (which the backers have already seen), and these are currently with our colourist who is doing the flats. Sommy, as you can see above, is continuing his recent trend of doing pieces with a ridiculous number of characters, and has almost finished the CG for the goblin dinner (which is typically excellent, if I may add). Keidi is also working on two sprites for the new Rastedel content, which will hopefully be ready in time for the bonus update.

That's all for today. I can't really give a date for the supplement release as I'm at the mercy of Winter at the moment, but I'm hoping it'll be in about a week or so, before the end of the month definitely. For our Steam supporters, the update (including all the recent Rastedel content) will be going live in early to mid-May, so keep an eye out for that. We'll be doing announcements and making a  new trailer, so it'll probably be hard to miss. :)

Take care, people. 

Please consider supporting us on:





Posted by VenusNoire - March 15th, 2020


Hello everyone,

Time for our usual monthly update about what we have been up to here at Venus Noire. We've been having another good month on the business side, last month we broke 10k for the first time on Patreon, and we are just about to hit 5k sales over on Steam (and are only 3 reviews shy of earning a "Very Positive" rating, so if you still need to write one *hint hint*). As always, we will push on as best we can, and maybe we can keep this upturn going. :)

I haven't got a lot to say about the release, so I am going to talk about something else (which we'll get to in a minute), other than we are continuing to work on it as discussed last month. There might be one small hiccup as I haven't heard from MDN in a few days (which isn't like him), hopefully it is nothing, but worst-case scenario, we already have last month's CGs (and Sommy is doing another group sex illustration) and I will use these to release the update on time, and then follow up with any missing CGs in a second release ASAP.  

Anyway, now that Rastedel is nearly almost finished (oh Lordy, praise Jesus), I thought it'd be a good idea to talk a little about what we are planning to do next. I know I have mentioned it before, but here's a little more detail:

Mechanics overhaul

There's been complaints about the mechanics for a while now, so Rein designed an entire new system in order to address them. This system will allow you to specialize in things such as stealth, deception, etc. using "levels", allowing you to pass checks without random dice rolls, eliminating some of the frustration. Our python coder (who does all the work beyond my skill level), Dragoon, coded the core of this system a few months ago, but we haven't had time to test it due to Rastedel. Now that is pretty much behind us, implementing the new mechanics will be one of our top priorities.

Map update

We are also looking at ways to improve the map. Sommy would like a bit more visual flair, so he is in discussions with Dragoon about what can be done on that front. We'll also be looking at adding quality of life improvements that have been requested in the past (such as a zoom out function, to view more of the map), as well as adding more content to the east side (more villages, resources, and the upcoming Goblin quest).

NPC arcs

Moving on to the writing side of things, we'll be working on giving every major character in the castle a narrative arc that incorporates player choice. The reason we slowed down a bit on character events was that we wanted to move from random events to ones that told a story, so we have been planning for a few months. There are already two of these arcs in the game that have made significant progress (Winter's Helayna events, and Rein's Cliohna ones), and each major NPC will be getting a similar arc. These will be a series of events that shape Rowan's relationship with the people around him, and play out differently depending on your choices. They will not only affect things in act one, but also in future acts. 

Other arcs

We've also been doing a lot of planning on the other two arcs that take place in Rosaria, the fey arc, and the goblin arc. Hooky is going to be getting back to mostly working on the fey arc now that Rastedel is pretty much done, so you'll be seeing some of that in the next few months. We'll also be starting on the goblin recruitment narrative in the future, but there'll be more on that nearer the time.

Act Two

We have also been spending a lot of the time in the last few weeks plotting act two. As we get nearer to the end of the first act, we'll be trying to find time to work more on act two to make the transition as seamless as possible. We need to figure out a few things, like how to best import act one data, and look at opportunities to improve the game in a completely new build, but our main goal is to avoid a long delay between the end of act one and the beginning of act two.

So, that's it for today. A bit of a long one this month, but hopefully this will have been of interest to most of you. I'll be doing the CG poll in a few days, and then, assuming everything goes well as usual, the release will be on MARCH 29th

Please consider supporting us on:



Seeds of Chaos is also available for purchase on Steam!



Posted by VenusNoire - March 4th, 2020


Seeds of Chaos is currently 10% off until Friday in the Midweek Madness Sale over on Steam!!

Jam packed with over 15 hours of playtime and diverse game systems, Seeds of Chaos has more than enough content to keep you ensnared for days on end!!

Reactive Storytelling- branching which makes each playthrough feel personal & rewarding!

Indulge In Your Desires- debauchery awaits with over 100 unlockable sex scenes!

Customize Your Domain- flex your planning skills with our castle management system!

Explore A Rich Fantasy World- explore a map filled with discoveries and adventure!


Please consider supporting us on:





Posted by VenusNoire - October 3rd, 2019


With over 100 scenes, 300 CGs, hours of content and a bucketload of kinks, have you played Seeds of Chaos yet?

Patreon - http://bit.ly/2DjTWi5

Public Build - http://bit.ly/2U4qz8q






Posted by VenusNoire - June 11th, 2019


Tried the demo and liked it? If so the above is what you've got to look forward to!

If you haven't tried the free demo download it here!